In addition, it's also worth noting that if you stick to the exact values that I've listed in the tutorial, the end product will be a 300dpi dungeon map - with each individual 'square' being 70 pixels in size (making it suitable for use with many of the virtual tabletops out there). However, before I begin, please be aware that I've only had the software a couple of days - so I'm hardly an Inkscape expert (though I am reasonably familiar with vector graphics in general). I thought that now would be a good time to attempt just that :) and seeing as how I've often thought about creating a basic map-making tutorial using only free software (and also because a few people have started to ask for such a thing). and one which I'm going to try to get to grips with over the coming weeks.Īs such, I've posted one of my first experiments with Inkscape over on my G+ page HERE.
FREE), Inkscape is a great piece of software. I have been experimenting with Inkscape (a free 'vector graphics' program) recently, and although I still prefer my old vector graphics software (which unfortunately has a few issues with windows 7 and widescreen displays), you can't deny that, for the cost (i.e.